My program doesn't have bugs. It just develops random features.

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  • ...n]]s created with [[Legacy:MeshMaker|MeshMaker]] in a single .u file, with a bit of manual help you can also have them appear in their own subtree in th ...e is called MychDecoPack.u and that you want your decorations to appear in a subtree called <code>MychDeco</code>. (Just substitute those terms where t
    3 KB (410 words) - 09:38, 21 July 2002

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  • ...ows-based tool that creates skinned decorations out of UnrealEd prefabs in a matter of seconds. ...tree]] &ndash; How to make all decorations from a custom package appear in a subtree in the [[Legacy:Actor Browser|actor browser]].
    1 KB (195 words) - 15:15, 28 June 2009